class ComboPower extends Combo;

function StartEffect(xPawn P)
{
    tfpri(p.Controller.PlayerReplicationInfo).combx[0]=2;
    tfpri(p.Controller.PlayerReplicationInfo).updateabilities();
}

function StopEffect(xPawn P)
{
    tfpri(p.Controller.PlayerReplicationInfo).combx[0]=1;
    tfpri(p.Controller.PlayerReplicationInfo).updateabilities();
}

defaultproperties
{
     ExecMessage="Power!"
     ComboAnnouncement=Sound'TFMedia.Combos.TFPower'
     keys(0)=2
     keys(1)=2
     keys(2)=1
     keys(3)=1
}
